Saturday, April 24, 2010

Random Sonic Enemies

Grounder (from AOSTH): He is a Robot that Robotnik created. All he does is follow you (very slowly), and can be easily destroyed by being jumped on or rolled into.

Robotnik (from AOSTH): Known across the land for his PINGAS, Robotnik will stop at nothing to stop you from destroying it. He will throw PINGASes at you to stop you, but he can be killed easily.Super Mario (from SMB1): One of the few "smart" enemies, he can jump when Sonic is too high for him. He can be killed by being jumped on or rolled into, but he has 2 hitpoints. Hit him once, and he becomes smaller. Hit him again and he will DIE.
Sonic 1 Sonic with Spindash: He doesn't move, but when he's in spindash mode, you bounce off of him (if you are in roll or jump mode, if not, you DIE).

Weegee from Mario is Missing: If you are on the same screen as him and he is facing you, you DIE, regardless of status (unless you are the "random form" of sonic). You can inch onscreen to see if he is facing you, but be careful, if you get close enough, you lose one life.Pam from PATNA: PATNA means Pam's Adventure The New Adventure, which is a game I made. In Random Sonic, Pam waits for a few seconds, then jumps offscreen. Then, she uses her Spin Attack on Sonic, crashing down on him. If you are not invincible and don't dodge this attack in time, you will DIE (or get hurt, depending on if you have rings or not).

Billy Mays (RIP): "Hi Billy Mays here for..." The legendary pitchman returns as a disembodied head. He uses his products as a weapon. He can be defeated easily with the normal attack. NOTE TO FANS OF BILLY MAYS (INCLUDING MYSELF): this is not to make fun of billy mays, I am a fan of him too. May he rest in peace.Demonic Tails: O NOES TAILS HAS BEEN TAKEN OVER BY TEH DEVIL!!!!1!1!111 He can be defeated only when he isn't in flying mode unless you are invincible. Somari: From the crappy yet amazing for what it is pirate game comes Somari the Adventurer. He acts much like grounder, but can chase you at faster speeds.

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